![]() ![]() It has its own unique mechanics and an angle that feels novel enough to RPG players that don’t normally dabble in fighting games. I’ll delve into the reasons in a bit, yet I just want to make it clear that this World Tour single player mode in Street Fighter 6 feels like something that was meaningfully crafted to be not just another reskinned, dumbed-down tutorial mode. World Tour accomplishes that too, but there’s a commitment and passion in its presentation and design that makes it feel like more than an afterthought. This is a more earnest and admirable approach to a fighting game single-player mode, and addresses an issue that’s bugged me in other games by offering up a single-player mode that feels like more than a glorified tutorial designed to ease people into the ‘core’ fighting game package. There’s a peculiar novelty to fitting the framework of Street Fighter 6’s gameplay into RPG systems. But I also think it’s a worthwhile game for those solely interested in RPGs. Street Fighter 6 is first and foremost a fighting game that will primarily appeal to fighting game fans. Capcom has flirted with blending RPG systems into a fighting game before through Red Earth, but of course it was nowhere near Street Fighter 6’s level. The Street Fighter universe has been transformed to host a full-fledged explorable RPG - and it’s not bad either. In fact, SF6 World Tour might be one of the biggest single-player offerings in any fighting game to date. And now, Capcom enters the ring with World Tour - its most extensive single-player offering in Street Fighter to date, and absolutely an RPG. Arc System Works included visual novel and RPG elements in BlazBlue, and Granblue Fantasy: Versus included full-blown RPG growth mechanics, which I wrote about at the time. There’s been a single-player content arms race - and every now and then, fighters have dipped a toe into the world of RPGs. In 2023, however, that no longer cuts it. Obviously, the value of fighting games in this era was that these were often arcade ports brought to a home console, so people no longer had to feed coins into a machine continuously in order to keep playing. The truth is, it’s a pretty competent RPG that I enjoyed quite a bit.īack in the 90’s, fighting game single-player modes were typically just an Arcade Mode or a “Story” Mode that basically repackaged the Arcade Mode with a few dialogue exchanges before and/or after key fights. Now I’m here to follow it up with an unscored review (it wouldn’t be fair to score only one third of a broader package) based on over 20 hours tooling around in Street Fighter’s new open-world, RPG-laced experience. We do have a review of a single mode of the game, though - because SF6’s ‘World Tour’ story mode is a fully-fledged RPG - and worthy of your attention.Ī few weeks ago, Alex threw up the role-playing Batsignal after playing World Tour at a preview event. ![]()
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